GameSpot editor Kevin VanOrd called Arrival "a disappointing conclusion to a beloved series' second chapter." He stated that the pack lacks elements of choice and character development, which are core features of the Mass Effect series. Reception Īrrival received generally mixed reviews from critics. In 2021, the pack was remastered as part of the Mass Effect Legendary Edition. Arrival was released on March 29, 2011, for Microsoft Windows, PlayStation 3, and Xbox 360. The soundtrack was composed by Sonic Mayhem duo Sascha Dikiciyan and Cris Velasco, the same composers that penned the music from Mass Effect 2 's earlier downloadable content Kasumi – Stolen Memory. Each section of the base would be in different "containers" and would have a similar sense to James Cameron's 1989 film The Abyss. The base would be underwater and Shepard would reach the main level by submarine. Although the research base where most of the pack's events take place is located on an asteroid, early plans suggested that it would be set on an ocean planet. As the final downloadable content pack for Mass Effect 2, Arrival acts as a bridge for Mass Effect 3. The pack was formally announced on March 14, 2011, via a brand new screenshot. BioWare remarked that the addition of the achievements was intentional, but assumed players would not notice. The pack was accidentally leaked on February 21, 2011, by the addition of three new achievements in a patch for the PlayStation 3 version of Mass Effect 2. During development of Mass Effect 2, Bioware stated that downloadable content was becoming a fundamental part of the company's overall philosophy. This concept art illustrates the originally suggested underwater setting.Īrrival was developed by BioWare and published by Electronic Arts. Arrival also includes three in-game upgrades, which allow the player to enhance certain aspects of the game's weapons and armor, as well as three achievements. Although the gameplay is mostly centered on corridor-based combat, the beginning of the first act features stealth elements as it is possible to progress without being detected by enemies. Unlike Mass Effect 2, where the player is assisted by two squad members that are controlled by the game's artificial intelligence, Arrival involves the player to fight solo almost the entire time. The first act takes place in a rain-drenched prison, while the second one takes place in a research base. Īrrival is split into two acts, each located in a remote globular cluster. Shepard's actions have severe consequences and set the stage for the sequel Mass Effect 3. The player assumes the role of Commander Shepard, an elite human soldier who ultimately prevents the invasion by colliding an asteroid into the Alpha Relay. Set within the Milky Way galaxy during the 22nd century, it follows the events of an imminent invasion of a highly advanced machine race of synthetic-organic starships that plan to conquer the galaxy through the Alpha Relay, a mass transit device which enables interstellar travel. Mass Effect 2: Arrival is a downloadable content pack for the 2010 action role-playing video game Mass Effect 2. At the 2011 Spike Video Game Awards, Arrival was nominated for Best DLC (downloadable content). It received generally mixed reviews from critics, who criticized the gameplay for its strong emphasis on linear combat sequences, and the story and characters for their vagueness. Set within the Milky Way galaxy during the 22nd century, Arrival follows the story of Commander Shepard, an elite human soldier who must stop an imminent invasion of a highly advanced machine race of synthetic-organic starships that plan to conquer the galaxy.Īrrival is the last downloadable content pack that was released for Mass Effect 2 and acts as a bridge for Mass Effect 3. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 in 2011. Mass Effect 2: Arrival is a downloadable content pack developed by BioWare and published by Electronic Arts for the 2010 action role-playing video game Mass Effect 2. Action role-playing, third-person shooter
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